The short version is, something called the Novum Orbis Library is hunting Ragna the Bloodege, a sort-of vampire whose arm is a magical artifact called the Azure Grimoire. I had to go to the library and look up terms like Ars Magus to refresh my memory many times.
Blazblue central fiction special edition full#
The game opens by trying to summarize the previous entries in the series, but it’s so full of its own lore-based terminology that it can be a little impenetrable. I mentioned that there is a story mode before, and I feel like I should talk about it some, but… well, the storyline is so anime that I don’t think the English language has the words to describe it. I needed a few rounds and some practice sessions to get up to speed, but it was a smooth learning curve. It’s a pretty cool system that fans of the series should be well familiar with by now, but it’s easy for new players to pick up, too. For instance, Ragna the Bloodedge has a Drive called Soul Eater which absorbs a small portion of health from every Drive attack he makes. Drive attacks are a good way to end a combo, as they have a special attribute attached to them. You string together combos by chaining those different attacks. The four gamepad buttons are labelled A (weak), B (medium), C (strong), and D (Drive). As the name implies, you have to move through the attack buttons in a certain progression to pull off a combo. Instead of hitting a punch/kick button a few times to string together a combo, we have the Revolver System. One area where it distinguishes itself from the crowd is in its basic combo system. Combat in BLAZBLUE works like a lot of 2D fighters, which is to say a lot of quarter circle forward/backward and an attack button to perform a basic special attack.